using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XFGameFramework;
using XFGameFramework.ArchiveSystem;

public class UserModel : IArchiveModel
{
    public int Id
    {
        get; set;
    }

    public int currentArchiveIndex = 1;
    public int ScreenResolutionIndex = 19;

    public float  musicVolume = 1f;
    public float  soundVolume = 1f;

    public bool isFullScreen = false;


}
